hospital havoc, 2022

images of three characters in front of two Hs

Group project for a game design course. This is a one-player game featuring a frontline hospital worker during the height of the COVID-19 pandemic. The player must decide whether or not to accept or reject visitors to the hospital-based on information about visitors that are presented on a card. The goal of the game is to successfully manage the reception desk of a hospital for a total of five days while balancing out your own sanity, professionalism, the hospital emergency level, and the hospital’s capacity.

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